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> The fact that most use cases are currently download-heavy Is it still true? I am happy with whatever I got but I thought a big consumer use case is multiplay
by js8 3y ago
> The fact that most use cases are currently download-heavy
Is it still true? I am happy with whatever I got but I thought a big consumer use case is multiplayer gaming, which requires low latency bidirectionally.
- throw0101c 3y agoI think ten minutes of 4K video probably uses more bandwidth than a multi-hour gaming session: game coders are probably very efficient about what they send over the wire.
- gunapologist99 3y agoand, even if the coders were incredibly inefficient, it probably wouldn't make much difference at all, because 4k is literally multiple orders of magnitude more data than just sending coordinates of players and bullets, which even Doom was doing back in the day with reasonable (playable) latency over dial-up. As you point out, for most types of online games, most limitations are due to latency, not bandwidth.