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The Internet is designed for whatever we decide to design it for. The fact that most use cases are currently download-heavy does not mean other types of applica
by throw0101c 3y ago
The Internet is designed for whatever we decide to design it for. The fact that most use cases are currently download-heavy does not mean other types of application could not be created if more bandwidth was available for upload.
If you told people about streaming >1080p video folks with 9600bps modems back in the day would have thought you were nuts. Certainly there's probably a point of diminishing returns, but why not give as many people 'too much' bandwidth and see if folks think of creative ways to use it?
- js8 3y ago> The fact that most use cases are currently download-heavy Is it still true? I am happy with whatever I got but I thought a big consumer use case is multiplayer gaming, which requires low latency bidirectionally.
- throw0101c 3y agoI think ten minutes of 4K video probably uses more bandwidth than a multi-hour gaming session: game coders are probably very efficient about what they send over the wire.
- gunapologist99 3y agoand, even if the coders were incredibly inefficient, it probably wouldn't make much difference at all, because 4k is literally multiple orders of magnitude more data than just sending coordinates of players and bullets, which even Doom was doing back in the day with reasonable (playable) latency over dial-up. As you point out, for most types of online games, most limitations are due to latency, not bandwidth.