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Old hat. This was done in 2009. ;) https://en.m.wikipedia.org/wiki/Project_Milo https://en.m.wikipedia.org/wiki/Project_Milo Milo had an AI structure that re
by chrisjj 3y ago
Old hat. This was done in 2009.
;)
https://en.m.wikipedia.org/wiki/Project_Milo https://en.m.wikipedia.org/wiki/Project_Milo
Milo had an AI structure that responded to human interactions, such as spoken word, gestures, or predefined actions in dynamic situations. The game relied on a procedural generation system which was constantly updating a built-in "dictionary" that was capable of matching key words in conversations with inherent voice-acting clips to simulate lifelike conversations. Molyneux claimed that the technology for the game was developed while working on Fable and Black & White.
- mmahemoff 3y agoOpenAI's demo on the linked page stars a kitten named Milo. Easter egg?
- DrScientist 3y agoThen Demis Hassabis ( Deepmind CEO ) probably worked on the tech while he was at LionHead as lead AI programmer on B&W.
- dwroberts 3y agoDemis was only briefly at LH he went to found Elixir and made Revolution. I believe Richard Evans did the majority of AI in B&W, and he is also at DeepMind now though (assuming it is not just a person with the same name)
- DrScientist 3y agoOk - thanks.
- chrisjj 3y ago> made Revolution .... which fell far short of his claims, and bombed.