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As an engine developer, I get what you’re saying. However, Workshop files are workshop files, mods are mods. Sometimes they are the same, sometimes they are not
by gabereiser 3y ago
As an engine developer, I get what you’re saying. However, Workshop files are workshop files, mods are mods. Sometimes they are the same, sometimes they are not. In the cases where they are not, redistributing them outside of workshop is going to get the ire of Valve, and rightfully so. Mods that aren’t workshop specific (like HL mods or Unity Asset mods, etc) then there’s nothing other than legalese keeping you from redistributing them granted the authors have given you permission to do so.
What you can’t do, is take mods, put them up on your site to download, without the authors permission unless stated in the license.
- danShumway 3y ago> In the cases where they are not, redistributing them outside of workshop is going to get the ire of Valve, and rightfully so. [...] What you can’t do, is take mods, put them up on your site to download, without the authors permission unless stated in the license. This isn't a problem for Valve, which has been granted permission to host the files by the authors who uploaded the mods. I'm not saying Valve should give permission to mirror mod files without the author's permission, I'm saying Valve should stop blocking non-Steam users from downloading files from Valve that Valve has permission to host and distribute. Redistribution of mod files outside of Steam is a problem for Valve that only exists because Valve is locking mods behind login requirements and ownership checks. Nobody would have a need to redistribute mods out-of-channel if Valve wasn't going out of its way to lock down the channel and prevent legitimate access. And it's Valve making the decision to do that, it's not that mod developers are asking Valve to block downloads of their mods. Mod developers themselves get zero input into whether or not a game's workshop page is locked down. Locking down the official channels is a decision made by Valve (and to a lesser extent the game publisher). Valve doesn't need to offer that option at all to game publishers, and Valve certainly doesn't need to default that restriction to on. The locked-down nature of Steam Workshop has very little if anything to do with the IP rights of mod authors, they're not consulted for any of this and Valve gives them no control at all over how their workshop mods can be accessed. And of course Valve has permission to distribute their own assets. You take it as a given that downloading workshop files using a non-Steam client would "rightfully" draw Valve's ire, but I can't for the life of me figure out why that would be true if Valve is acting reasonably and isn't trying to be anticompetitive. The only reason for Valve to be angry about unauthenticated download requests to the Steam Workshop would be if they were trying to lock consumers into Steam, which is... exactly what I'm criticizing them about, that they should not be trying to create anti-consumer moats around their product.