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> This is a hardware problem, not a software problem. This is a UI validation problem. Apple proved in 2007 that you can port tons of applications over to the
by awesomeMilou 3y ago
> This is a hardware problem, not a software problem.
This is a UI validation problem.
Apple proved in 2007 that you can port tons of applications over to the smartphone. They had to invent their own language for interactions though ("pinch-to-zoom" etc) and it took them two weeks of focus with all their software development staff involved to fix keyboards on capacitive touch.
It may not be possible to reach the same kind of flexibility on a mobile device when it comes to rich text editing, but it's certainly possible to port over a lot of functionality from the desktop.
- Y_Y 3y agoDo you really think Apple invented pinch-to-zoom? CMU Sensor Lab had it back in ’85. Steve Jobs coincidentally visited soon after and later claimed to have patented the technology for the iPhone. That was shown not to be true in the big Apple vs. Samsung patent case. References available upon request.
- erydo 3y agoNot to imply any specific doubts—I’m aware of the narratives—but if you have references, I’m interested! Request, request.
- Y_Y 3y agoNews coverage of patent case- https://www.pcworld.com/article/453106/us-patent-office-rejects-claims-of-apple-pinch-to-zoom-patent.html https://www.pcworld.com/article/453106/us-patent-office-reje... The Untold History of Multitouch (p14 in pdf) - https://www.cs.cmu.edu/sites/default/files/TheLink_Summer2017.pdf https://www.cs.cmu.edu/sites/default/files/TheLink_Summer201...
- awesomeMilou 3y agoNo, I don't think they invented multitouch, I was referring to the name of the gesture. "Pinch to zoom" is afaik their invention, as opposed to "two or more input points applied to the touch-sensitive display that are interpreted as the gesture operation", as the article mentions. The issue is about naming and communicating UI in an intuitive manner. Which should be solved by acceptance testing.