5 ms·
Cheating single player is only affects the player themselves. But when it comes to online, multiplayer, then cheating/codes need to be restricted. It's more fro
by justjimmy 15y ago
Cheating single player is only affects the player themselves. But when it comes to online, multiplayer, then cheating/codes need to be restricted. It's more from a sustaining/profitability point of view – nothing drive users away when they first log on and see everyone running around looking identical and having the best items obtained with just a few key strokes.
I guess the OP's comment of local storage was also to point out the 'flaw' since it is for a multiplayer game.
- reustle 15y agoI'm guessing they aren't too worried as it is just a demo. You can easily put some backend checks in for things like this.
- lucisferre 15y agoGiving each weapon/character relationship an id solves this pretty easily.
- deleted 15y ago[deleted]