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Unity is starting out gaining trust by saying that the TOS GitHub repo that was deleted by Unity was a “separate event” and “an unfortunate coincident.” The rea
by sovietmudkipz 3y ago
Unity is starting out gaining trust by saying that the TOS GitHub repo that was deleted by Unity was a “separate event” and “an unfortunate coincident.” The real reason it was removed was because the “views were low.” OKAY, sure. I’d love to learn more about what other repos are removed by Unity for low GitHub views, how often that conversation is had for each Unity repo, and more. Why? It feels like a BS gas light and there’s no way the Unity GitHub repo deletion wasn’t related to this new pricing update.
In the fireside chat the Unity rep said they estimated this monetization change was estimated to be around 2%-2.5% revenue so proposing this “either the install fee or a 2.5% revenue share whichever is lower” so is this really a concession?
The burden of counting installs has been pushed onto Unity game devs. How are we exactly going to do that? What if we’re wrong about install counts? Are game devs going to be living in a state of fear over being out of compliance if we aren’t tracking installs how Unity wants us to? It’s self report but some day Unity is going to call BS on someone. It might just be better to pay the 2.5% revenue to be safer. I mean, how are devs going to figure out if a game is a charity bundle, a pirated installation, or mass “install bombing.” These are still real problems with the install fee but the burden has been shifted to game devs.
Not to mention the per seat prices has gone up substantially. Most studios are going to be paying more per seat after the year is up.
It’s cheesy that the Unity is doing a press blitz to do damage control. I get it though. It comes off hollow reading this article knowing this is how businesses act during crisis like this. Feels fake once you’ve been a part of corporate America.
Unity is winning so much but pretending like they’re not. Maybe the original plan but most likely they’re just being good opportunists.
This sudden install fee and per seat license price increase implies that Unity is hurting for money. At ~7,700 employees (versus Epic’s ~2,200) they have a massive operating expense. Not sure Unity is going to have a “sustainable business model” if this is how they’re acting.
It’s not all bad.
I am happy they released a calculator for the install fee versus revenue. I’m happy there is a cap to the new fee. I’m happy the fee only applies to next LTS version. I’m impressed that the carrot to get people to install the next LTS is to be able to disable the Unity logo (kudos and props to the folks who thought up this carrot).