4 ms·
> Are games distributed through subscription services, streaming services, or as WebGL applications, required to pay the Runtime Fee? > Yes. I guess that ends
by teruakohatu 3y ago
> Are games distributed through subscription services, streaming services, or as WebGL applications, required to pay the Runtime Fee?
> Yes.
I guess that ends Pro or Enterprise users publishing web games or interactive content. It's also going to hurt GamePass publishers.