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I'm not so sure about that. The engine is such a central part of a game company's stack. On one hand that makes it harder to just up and switch, so there is so
by pyrophane 3y ago
I'm not so sure about that.
The engine is such a central part of a game company's stack. On one hand that makes it harder to just up and switch, so there is some lock-in there, but on the other hand, if developers don't regard Unity as a reliable partner, they are going to be taking a hard look around at alternatives.
I think the real problem with this pricing move is that it made a lot of Unity users think "hey, we can't trust Unity not to screw us over." That is something that is hard to take back.