4 ms·
I honestly believe AGPLv3 for the software and CC BY-SA 4.0 for the non-software assets would absolutely be everything one would need for this project. Is there
by seanclayton 3y ago
I honestly believe AGPLv3 for the software and CC BY-SA 4.0 for the non-software assets would absolutely be everything one would need for this project. Is there an example of a commercial AGPLv3 (or even any other copyleft license) game being cloned and sold without modification? I feel like this extra effort towards restrictions is rather unnecessary and putting the cart before the horse.
- zem 3y agoAGPL3 doesn't cut it if you want to allow "take literally every piece of this code and remix it into your own possibly closed-source game, just don't try to appropriate my game". it's sad that such a common-sense intent is so hard to work into a legally sound license.
- gaganyaan 3y agoIsn't that covered by trademark? Or what do you mean by appropriate?
- zem 3y agothey spell it out in the license - don't essentially republish "even the ocean" with a few tweaks and the serial numbers filed off. use their code (and maybe even assets? that wasn't entirely clear) for your own work, not their game-as-a-whole.