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One lesson I've learned from this post is if you create products for people who are on their computers all the time and who are not very price-sensitive to doub
by uoaei 3y ago
One lesson I've learned from this post is if you create products for people who are on their computers all the time and who are not very price-sensitive to double-digit recurring costs, it's easy to make a lot of money.
- moneywoes 3y agocan you elaborate? seems like a vague icp
- uoaei 3y agoMarketing is easy when you know your audience is spending all their time on platforms like HN and Twitter, and they have itchy clicker-fingers for new shiny software that they think will help them optimize their life. Then it's just making the simplest possible software that works reliably (market it as "UNIX philosophy", either explicitly or implicitly), stick to the modern landing page + checkout flow aesthetic, and the marks are on familiar ground and will happily play your game to give you $4/mo til they redo their budgets. Mutiply this by ~1000, keep the subscription low enough that they get bored before hyperoptimizing their budget to that level, and you've got a steady stream of income.