3 ms·
I... guess? Compared to an editor written in Rust? Sure? But how much CPU will an editor really consume? As with most things outside of tight loops in games, g
by boutell 3y ago
I... guess? Compared to an editor written in Rust? Sure? But how much CPU will an editor really consume?
As with most things outside of tight loops in games, good architectural decisions are going to matter a lot more than language choice. Premature optimization is the root of all evil, but if I see that the algorithm is inefficient in practice I'll change the algorithm.
- Y_Y 3y ago> But how much CPU will an editor really consume? Ah, you've never had the pleasure of using Emacs I see.
- 3836293648 3y agoAs an Emacs user, a lot more than you'd think.