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> Apple has also shown they're a bad partner for game companies (nuking 32-bit support; crummy OpenGL support; no Vulkan support; shaky record on OS updates bre
by rollcat 3y ago
> Apple has also shown they're a bad partner for game companies (nuking 32-bit support; crummy OpenGL support; no Vulkan support; shaky record on OS updates breaking stuff). My experience is there's generally a lot of bad feelings and skepticism about Apple and macOS in the gaming industry due to that record.
In your opinion, what steps should Apple take, and in what order, to make Mac a compelling, long-term platform for third-party game developers? They're certainly showing some interest in making games happen (GPT, raytracing), but most of the efforts so far seem to be pre-aligned in their favour (Metal, Apple Arcade).
- coldpie 3y agoI don't know that I'm the best person to ask, my scope is fairly narrow and definitely more Linux-focused (I don't even own a Mac). But, I think inventing a time machine so they can avoid making their partners write articles like this[1] would be a good first step. After that, stop putting out stupid special-snowflake APIs like Metal and adopt industry standards like Vulkan and OpenGL. Then build a 20-year track record of API and OS stability so game devs & users can expect their back catalog to continue to work. I dunno, man. They've burned a lot of bridges, and they are a small piece of the pie[2]. Not a lot of incentive for people to put up with their BS. [1] https://help.steampowered.com/en/faqs/view/5E0D-522A-4E62-B6EF https://help.steampowered.com/en/faqs/view/5E0D-522A-4E62-B6... [2] macOS: 1.57%, Linux: 1.82%, Windows: 96.61% https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...