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This is where I ended up (adjacency lists), but yes, it was quite unintuitive (because you need some central entity to manage adjacency lists, and that idea som
by atemerev 3y ago
This is where I ended up (adjacency lists), but yes, it was quite unintuitive (because you need some central entity to manage adjacency lists, and that idea somehow eluded me for a long time). Rust really doesn't like updating references (and anything non-hierarchical in general).