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Conversely, CSGO and DOTA 2 has facilitated real money gambling among the youth on third party sites for years. Valve has attempted to crack down on gambling si
by lapetitejort 3y ago
Conversely, CSGO and DOTA 2 has facilitated real money gambling among the youth on third party sites for years. Valve has attempted to crack down on gambling sites, however it's still possible for a fourteen year old to insert credit card details and lose real money gambling for virtual skins.
- ysavir 3y agoAnd Artifact has card packs that are effectively loot boxes, and a whole marketplace to facilitate selling/buying them. I don't know how much/if they made any cut from the marketplace, but it's certainly a form of "play to win".
- waveBidder 3y agothis is nothing compared to Roblox https://www.youtube.com/watch?v=_gXlauRB1EQ https://www.youtube.com/watch?v=_gXlauRB1EQ
- gabereiser 3y agoMan complaining about a monetization platform by making a video on a monetization platform.
- dietr1ch 3y agoWhich could easily be fixed if Valve decided to put a hard-cap by selling skins for a fixed price, even if they were only for sale a couple weeks a year. They'd also pocket all that money, but I guess they don't want people who spent more than said cap to get their skins. But people who are spending 100+ on skins should know they are playing the NFT game.