2 ms·
Wasn't it common practice on older systems like, say, the SNES Sega Genesis? A design responsive to multiple resolutions wasn't really a thing back then as far
by zogrodea 3y ago
Wasn't it common practice on older systems like, say, the SNES Sega Genesis? A design responsive to multiple resolutions wasn't really a thing back then as far as I know.
- hypertele-Xii 3y agoImagine the richness of retro gaming today if they had had the foresight to design for resolution independence. Now only a vanishingly tiny subset of the best of the best games have the financial incentive or dedicated modding community to release in high definition.