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One of the things that I do is help designer/UX folk understand developers better (and vice versa). There's a fascinating little exercise that I do that involve
by adrianhoward 15y ago
One of the things that I do is help designer/UX folk understand developers better (and vice versa). There's a fascinating little exercise that I do that involves showing folk some screen mockups and getting people to write down the important details.
From the designers you get things like descriptions of the visual hierarchy, guesses as to what people want the user to do most/least, comments on why fonts were chosen, comments on the grid and vertical rhythm of the page. Questions about why some functionality is there, etc.
From the developers you get lots of comments on the what the features will be doing, pointers to edge cases that the UI doesn't handle, comments on the complexity of implementation, suggestions for features to be added, things that they personally prefer (as opposed to designer comments about what the user might prefer), etc.
They're all very detailed oriented - just different details. Getting both groups some idea and appreciation for the other folks details makes everybody playing nice together much simpler.