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I mean it's game dev, there's always work arounds and efficiency hacks. But what does any of this has to do with improving the ABI?
by Rapzid 3y ago
I mean it's game dev, there's always work arounds and efficiency hacks.
But what does any of this has to do with improving the ABI?
- db48x 3y agoThe original complaint was that Godot’s C# bindings have a raycast method that returns a dictionary. The reply article point out that this is a legacy of an earlier, less performant, C# implementation and that the work to clean it up was already under way. My point is only that raycasts are already something that you want to avoid; the extra work of allocating a dictionary each time you call it is unfortunate but not fatal.