3 ms·
Well, yes, I explained myself horribly. What I meant is that most people are way more sensitive to graphics than anything else. A lot of people will never play
by alex7734 3y ago
Well, yes, I explained myself horribly.
What I meant is that most people are way more sensitive to graphics than anything else. A lot of people will never play a game that is ugly but don't seem to mind laggy inputs.
There are a lot of games that, even without "real" input lag, have tons of animation dampening/inertia to the point that it makes them IMHO unresponsive, just to improve the "cinematic feel" and avoid characters instantly changing direction.
If you prefer responsiveness to having the player character spin be perfectly smooth, well, sucks to be you, because prettier games sell better.
Obviously this doesn't apply to fighting games or competitive shooters or anything like that where responsiveness is the point of the game.
- dllthomas 3y agoYeah, there's a lot of games where I don't care about lag. Donut County is a little drifty? Great, that fits the aesthetic. But some games really need to be tight.
- josephg 3y ago> What I meant is that most people are way more sensitive to graphics than anything else. A lot of people will never play a game that is ugly but don't seem to mind laggy inputs. Maybe. I wouldn’t be surprised most people are much more sensitive to input latency than we think. But when there’s input latency, they have no idea that that’s the problem so instead they attribute the slushy feel of the game on something else. Or just don’t enjoy the game as much without knowing why. Game developers talk a lot about “game feel” and this is the kind of thing they’re talking about.