3 ms·
> Although I really like the idea of giving the player control over how the bot raycasts and letting them optimise that. Lots of fun strategies to find there! I
by GranPC 3y ago
> Although I really like the idea of giving the player control over how the bot raycasts and letting them optimise that. Lots of fun strategies to find there! I’d even bound it so they can’t afford to do too many raycasts so they have to get creative.
This is actually exactly what I did when I built a similar game about a decade ago! Bots had a budget of 20 raycasts per second, which would slowly replenish. It was the bot programmer's responsibility to figure out the best way to use them. It was a lot of fun! :)