3 ms·
> People don't understand that their 144 Hz monitor running a 3D game still doesn't convey that smoothness that my vintage arcade cab does when running an old 2
by orbital-decay 3y ago
> People don't understand that their 144 Hz monitor running a 3D game still doesn't convey that smoothness that my vintage arcade cab does when running an old 2D game with pixel-perfect scrolling while never skipping a frame.
The actual motion-to-photon delay (measurable with a high-speed camera) in a well optimized competitive FPS is somewhere around 20ish ms or less these days, so it's on par with it in regards to the input lag, and overall it's far smoother because of the higher frame rate, better displays, and way more thought put into tiny nuances competitive players complain about. A proper setup feels extremely smooth, responsive, and immediate.
- withinboredom 3y agoThere’s a big difference in latency on a 10k$ machine and my “non-budget but on a budget” 3k$ machine. You can’t realistically expect people to pay pro-gaming prices.
- TeMPOraL 3y ago> The actual motion-to-photon delay (measurable with a high-speed camera) in a well optimized competitive FPS is somewhere around 20ish ms or less these days, so it's on par with it in regards to the input lag I.e. more than two frames between input and output. That is quite a lot, and AFAIK a large regression.
- kaba0 3y agoIt’s the exact same amount of time - why would the frame count matter?