3 ms·
More than that even. Since iOS 1, the majority of compute-intense work after a touch event has happened in an entirely different process, which has the highest
by kridsdale3 3y ago
More than that even. Since iOS 1, the majority of compute-intense work after a touch event has happened in an entirely different process, which has the highest OS-scheduler priority. This is what CoreAnimation is based on. Unlike a game engine or other "realtime" app, the OS itself is doing everything possible including preempting your main-thread to ensure that anything animating takes priority.