4 ms·
A lot of that smoothness was the lack of sample-and-hold blur on CRTs. Gaming LCDs now have modes that strobe the backlight to simulate this effect. Additionall
by mrob 3y ago
A lot of that smoothness was the lack of sample-and-hold blur on CRTs. Gaming LCDs now have modes that strobe the backlight to simulate this effect. Additionally, the importance of sample-and-hold blur declines as the frame rate increases. A 360Hz LCD displaying 360fps motion can look reasonably sharp even without strobing.
Blur Busters has detailed explanations, e.g.:
https://blurbusters.com/blur-busters-law-amazing-journey-to-future-1000hz-displays-with-blurfree-sample-and-hold/ https://blurbusters.com/blur-busters-law-amazing-journey-to-...