4 ms·
Ever since the xbox360 era of games the game world has been updating in parallel with the rendering of the prior frame at the very least, that pipeline is quite
by PaulKeeble 3y ago
Ever since the xbox360 era of games the game world has been updating in parallel with the rendering of the prior frame at the very least, that pipeline is quite commonly 3 frames long now. That is a lot of latency to get some macro concurrency.