2 ms·
Cyberpunk 2077 2.0
- theandrewbailey 3y agoI'll probably check this out whenever I get Phantom Liberty. Looking forward to seeing how they revamped the perks, I remember there were too many when I played through.
- shortrounddev2 3y agoAt release, the police mechanics were the most immersion breaking part for me. They would just appear randomly when you were wanted and disappear if you turned around. >Updated PC system requirements. A SSD is now required to run the game lol they finally gave in
- smoldesu 3y agoThe police were bad, but the writing was the worst part of that game for me. None of the missions really felt meaningful, and a lot of their dramatic setpieces are strung along on cheesy dialogue and pulp-author logic. The amount of effort put into technical congruity feels nonexistent in the game, which intentionally or not makes it hard for me to roleplay as a competent hacker. People sling 50's greaser slang and cutely pretend it's enough to explain brain implants. The voice acting is largely great, which makes it a shame that so much time is spent zooming in on Keanu and his half-asleep delivery. The tone verges closer to Borderlands than Bethesda, which is concerning considering neither game really set a high bar for self-serious roleplaying. I don't know what I expected. I had never played a CDPR game before Cyberpunk 2077, but no part of that game really sets a high benchmark for the industry in my opinion. Everything it does feels like it's been done better somewhere else, and none of the storytelling compels me to play along. /rant