6 ms·
It sounds like Godot just needs a few more hands on deck to close up a lot of these smaller gaps, as Juan mentions most of the issues are already being discusse
by gsuuon 3y ago
It sounds like Godot just needs a few more hands on deck to close up a lot of these smaller gaps, as Juan mentions most of the issues are already being discussed or were simply lower priority to fix. Hopefully with the influx of Unity refugees (and potential contributors) they'll be able to quicker ship more of the things they already have on their roadmap.
I do think the original article's claim of 'Godot is not the new Unity' is accurate, just not for the architectural reasons claimed. Folks probably shouldn't go into it thinking that Godot will handle every use case just as well as Unity. It hasn't had billions poured into it like Unity, but it is mature and ready for serious games. Plus - open source means you can just get your hands dirty and fix critical (for you) bugs instead of hoping Unity gets around to it.