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And everything mentioned there is just a fraction of what's really required. For example looking at his video, the graphics is still in a really basic/alpha ph
by animal531 3y ago
And everything mentioned there is just a fraction of what's really required.
For example looking at his video, the graphics is still in a really basic/alpha phase, a lot more lighting/shader work will be required just to get on par with for example Unity Built-In/URP.
Then your game might need a host of other things, what about character animation, high volumes of entities etc. It's something people don't mention when talking about Godot, Stride and all the other relatively newer engines. They forget how much work has gone into Unreal and Unity to get them where they are today.
- floydnoel 3y agoGodot is only a handful of years younger than Unity. Both engines are more than 10 years old and less than 20 years old. Godot was used to ship first-party games (before becoming open-source), which is not something Unity has ever done.
- Raicuparta 3y agoI'm pretty sure that's how Unity started too? Unity versions 1 and 2 were never available to the public
- floydnoel 3y agoSorry to say, but that is not accurate. Versions 1.0 (2005) and 2.0 (2007) were both publicly available. Unity was announced at WWDC as a game engine developed for Mac OS X.