3 ms·
There is one 'good' aspect I can see. Nearly all worthless trash games on steam, those that need more resources than anything else, those where you easily get
by herbst 3y ago
There is one 'good' aspect I can see.
Nearly all worthless trash games on steam, those that need more resources than anything else, those where you easily get stuck, those with generally no gameplay. Shine a very bad light at unity.
A unity splash screen is and always was a sign that the game might won't work on my setup.
Maybe this will drive away all these shitty games. That's definitely mostly just good for the brand, but IMO kinda necessary as the brand stands for shitty games for some.
- hnben 3y ago> Maybe this will drive away all these shitty games but why? when the cost scales per install, it shouldn't hit small trashy games harder, should it? (or am i missing something like large one-time payment?)
- Auracle 3y agoIt was only after you hit $200,000 in sales for a year.
- herbst 3y agoIf it doesn't even help against that issue then I have no theorie either
- coolelectronics 3y agothe ability to make "worthless trash games" is the only reason that the indie industry can exist at all. there are huge communities around sharing small lower-effort projects (which countless well-received games started out as) and gatekeeping an engine to enterprise customers only would be a far far worse decision than what they've already done besides, the rates only kick in after your profit reaches 200k so it wouldn't do anything
- herbst 3y agoTo be fair I am not talking about small indie games with creative gaming aspect. Go to steam, sort any 3d category by price and be amazing by the amount of reskinned unity shooters, RPGs, whatever.