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Is GPL practical for a game engine ? Doesn't it mean that all code produced with this engine would be also open source ? Seems pretty much like a no-go, and nob
by TheRoque 3y ago
Is GPL practical for a game engine ? Doesn't it mean that all code produced with this engine would be also open source ? Seems pretty much like a no-go, and nobody would use the engine. Please correct me if I didn't understand it right.
- Rapzid 3y agoI don't think you'd ever be able to do a console port with a GPL engine. The SDKs are all proprietary and behind NDAs.
- slikrick 3y agocorrect. GPL zealots completely ignore usecases that are incompatible though
- nunodonato 3y agoGodot is not GPL, it's MIT
- globular-toast 3y agoThe value of a game is mostly in its artwork, story, gameplay etc., not the code.
- slikrick 3y agoyou would need to release those assets for the project to be buildable under the GPL. you can't just not provide build assets
- globular-toast 3y agoI didn't say build assets. The artwork etc are runtime assets. Do you know anything about building software? Do you even understand the GPL?