2 ms·
> Why dont they use same principle license as Unreal? Their largest customers will probably push back against that more than the install fees. You're losing m
by wwtrv 3y ago
> Why dont they use same principle license as Unreal?
Their largest customers will probably push back against that more than the install fees.
You're losing most of you revenue from China (and some other countries). Companies there will cheat and underreport their revenue (Unity historically had issues even having them to pay for licenses, studios would just buy 1 license per 10-20 developers etc.)