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And these days GPUs have programmable tessellation shaders so they can semi-automatically make up more geometry as needed. I remember the Q3A Beziers were adve
by Sharlin 3y ago
And these days GPUs have programmable tessellation shaders so they can semi-automatically make up more geometry as needed.
I remember the Q3A Beziers were advertised as if the game rendered actual Beziers (which would in principle be possible in software but not on hardware… of the day, anyway), rather than just doing dynamic LoD approximation with your bog-standard triangles!