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I can thoroughly suggest that you revisit your assumptions post Unreal 5. Since it's current, I would suggest 5.3, but anything post 5 should do. There were ple
by catapart 3y ago
I can thoroughly suggest that you revisit your assumptions post Unreal 5. Since it's current, I would suggest 5.3, but anything post 5 should do. There were plenty of improvements made that are well documented by Epic and many things have contributed to better runtime experiences across the board. You may still not be satisfied, but I can assure you that your current assumptions are out of date.
As far as "hacky workflow", I don't know what I said to make you believe that. The Unreal UI is a vector rendering process. Same as a browser's rendering context. Or most form designers like ImGUI or WinForm or Qt. I used the Unreal UI just like I used any of those APIs - using what they've already provided where it works and rolling my own controls were it doesn't. It's no different either in conceptual development or in literal programming routines than manipulating a website's DOM or a Canvas element with javascript. It is, in short, a 2D context; same as any other 2D context.