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If the OSS game engines want to monetize their work, won’t there be a pressure to switch to a pseudo-open source license, then push for some kind of licensing s
by softwaredoug 3y ago
If the OSS game engines want to monetize their work, won’t there be a pressure to switch to a pseudo-open source license, then push for some kind of licensing structure ala Mongo, Terraform, and Elastic?
I just wonder if they become popular, either the companies that use them organize into a foundation to maintain the code. Or the grunt work has to be paid for somehow.
- justinclift 3y agoBlender seems like a good example of gaining traction + keeping honest. Hopefully Godot follows in their footsteps more than those other ones.
- Macha 3y agoIt's not clear that they are out to monetise, or they may not have made a FOSS engine to start with. Some (Godot, for example) have deliberately set up their ownership and governance structures to make such a source-available/open core pivot if not impossible, then very difficult.