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> Is it not possible in game development to also structure your architecture that way ? Is the extra work not justified if you have deadlines ? Or is there just
by raincole 3y ago
> Is it not possible in game development to also structure your architecture that way ? Is the extra work not justified if you have deadlines ? Or is there just a lack of common interfaces that can serve as proper abstraction ?
The simple answer is:
Yes, you 100% can, if you code it like that from the very begninning.
No, most people don't, because most game engines are not desiged for this so it's extra man-hours with no visible value.