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There is a proposal for C++ to zero-initialise automatic (ie local variables): https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2023/p2723r1.html https://ww
by twic 3y ago
There is a proposal for C++ to zero-initialise automatic (ie local variables):
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2023/p2723r1.html https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2023/p27...
If that goes through, zeroing automatics would just be doing the same thing.
(FYI the feedback section of that paper is quite funny)
- saagarjha 3y agoThe proposal discusses the above concern (as it should, since the author has gotten almost every version of possible concerns). Perhaps one of them will win out and alter the proposal appropriately.
- tialaramex 3y agoIdeally C++ would tell people you can't do that and make it a compiler error ("Ill-formed") but my guess is that too many people insist they ought to be able to take arbitrary C++ 23 code, recompile it with C++ 26 and have that just always work even though the standard doesn't deliver that and so it won't happen. P2723 is unlikely to happen. The "Erroneous behaviour" P2795 might have a better chance. This would say it's wrong to do uninitialized reads (whereas P2723 says they are initialized to zero and thus it's not wrong) but you always get zero anyway. I think there's a fair chance WG21 manages to make everybody unhappy by kicking this can into the long grass as they have on many other controversial issues. Zero is the wrong default, it's better than UB, but it's not good. This is actually a problem in languages like Go where zero defaults are core to the language design. The correct thing is that "I didn't initialize it" won't compile. Force the programmer to write what they meant, sometimes they meant zero, or None, or 0.0 or whatever, but surprisingly often when confronted with the question the programmer realises their design is wrong and needs a design level change.
- tsimionescu 3y ago> Force the programmer to write what they meant, sometimes they meant zero, or None, or 0.0 or whatever, but surprisingly often when confronted with the question the programmer realises their design is wrong and needs a design level change. I almost sympathize with your point, except we are taking about a language where `Type var;` is the explicit way to initialize many variables to a perfectly well defined value: it is the only way to call the no-arguments constructor for a variable on the stack. It's only for non-class types that this has the bizarre behavior of allocating but not setting any value. It's even worse in a language with templates: template <class T> void foo() T { T local; return local; } Can be perfectly correct OR it can be UB based on the type of T.
- tialaramex 3y ago> it is the only way to call the no-arguments constructor for a variable on the stack. Is that really true? Ouch. In many languages that wouldn't feel crazy, but in a language where there's a whole book about initialization https://leanpub.com/cppinitbook https://leanpub.com/cppinitbook that feels kinda silly.
- tsimionescu 3y agoA sibling response pointed out that adding an empty pair of braces (an ampty initializer list) after the var name can also invoke the no-args constructor, but it can also do other things depending on the class. So yes, I believe this is the only way of explicitly calling the no-args constructor whole in-place on a stack variable. Ideally the syntax `T var();` would have worked as well, but it turns out that it would be ambiguous with declaring a local function named var that takes no arguments and returns a T...
- gpderetta 3y ago> [...] it is the only way to call the no-arguments constructor for a variable on the stack The syntax: T var{}; always value-initializes a stack allocated variable (or a member variable or a global).
- tsimionescu 3y agoI didn't know about the empty initializer list syntax. Still, reading about it, there are cases where `T var{} ;` will do something different from `T var;`: if T is an aggregate object type, then it will invoke aggregate initialization instead of calling the no-args constructor.
- gpderetta 3y agoIf T is an aggregate, there is, by definition, no constructor (no-argument or otherwise) to call. The aggregate initialization will then recursively value initialize each member, which is what you want. The only catch is, as usual, list-initialiation. You have to hope that T is sane and any list initialization constructor with an empty list is equivalent to the nullary constructor.
- xamuel 3y ago>The correct thing is that "I didn't initialize it" won't compile Flawless detection of uninitialized reads would require solving the halting problem, which is impossible. So requiring initialization does prevent optimal efficiency of some theoretical programs. Of course, this would only matter in cases where performance was extremely critical (and the whole point becomes moot if the alternative is to automatically zero the memory, which is even worse in this pedantic optimal-performance sense).
- tialaramex 3y agoHaving some means (as these C++ proposals all do) to explicitly say "I understand that you can't see why this is correct but it assure you it is" would be fine, and needn't be introduced to beginners at all. The problem as usual in C++ is that All The Defaults Are Wrong and because they're defaults we need to warn beginners about them. You won't write Rust's MaybeUninit<T>::assume_init() in your first program by mistake, whereas the equivalent mistake in C++ happens easily because it's the default.
- tsimionescu 3y agoThe question essentially is what the statement `T x;` should mean. Today, if T is class, it means "allocate space for a value of type T and construct it using T::T()". However, if T is a built-in type, it means "allocate space for a value of type T with no defined value", which has proven to be highly problematic in practice. The situation could be improved in two simple ways. One, you could unify the two meanings, and say that `T x;` allocates space and calls T::T() to initialize the value. The no-args constructor for built-in types already exists and initializes them to 0. Or, you could also say `T x;` is illegal syntax, one must write `T x = val;` always (or at least when T is a built-in type). In either case, an escape hatch is needed for allocating uninitialized space on the stack, since there are valid performance reasons for wanting that, in rare cases. But that should be new syntax, it really really shouldn't be the default. So you can still do something like `T x = std::uninitialized();` or whatever the syntax would be to get the current behavior in performance-critical cases, where the tradeoff makes sense. Personally, especially given C++'s use of templates that don't distinguish between built-in types and classes, I believe the first option makes the most sense, and in fact removes am ugly inconsistency from the language.