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Yes, it is possible, but you need to use a game framework not a game engine. Example of a game framework: http://www.monogame.net http://www.monogame.net. Sti
by Dudester230602 3y ago
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net http://www.monogame.net.
Still, if you don't map everything all the time, common value types will propagate through the codebase.
- orthoxerox 3y agoEven if you code against MonoGame/XNA or a similar framework, migrating to another framework is not a trivial task unless you have written an abstraction layer beforehand, cf. Player.cs from Celeste.