3 ms·
It's new in Godot 4.1.1. When enabled, if two opaque polygons are between the user and a light source, the shading can reflect their relationship.
by CobrastanJorji 3y ago
It's new in Godot 4.1.1. When enabled, if two opaque polygons are between the user and a light source, the shading can reflect their relationship.