3 ms·
They should remember that even Unity had to deprecate the Boo language to go forward :)
by Lucasoato 3y ago
They should remember that even Unity had to deprecate the Boo language to go forward :)
- mattigames 3y agoBoth Boo language and UnityScript were deprecated (the later was oftenly mislabeled as JavaScript, creating quite a confusion between newbies)
- dandellion 3y agoNot sure Unity is a good role model... Also, having used both Boo back in the day and GDScript in Godot more recently, I'd say that one big difference between the two is that Boo was really bad, and GDScript is actually pretty good.
- eddythompson80 3y agoWhat's wrong with Unity from a technical prospective not marketing/business prospective?
- cfgyuiikhg 3y agoIt was fat and glitchy from the get go.
- johnnyanmac 3y agoUnity got a stigma for delivering half baked features and dropping support for existing features without a replacement. The epitome of this was where in Netcode, where I believe they had no officially supported solution despite the engine having 2 different packages which were both half-baked, all while the DOTS variant was far from release. I don't think Godot should go that route.