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Apparently (per the article) the C++ bindings use the same API as c# and GDScript. Presumably rust would have the same limitations, unless you wrote a whole new
by meepmorp 3y ago
Apparently (per the article) the C++ bindings use the same API as c# and GDScript. Presumably rust would have the same limitations, unless you wrote a whole new API just for it.
- shmerl 3y agoSounds like something they can improve then.