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I tried using Godot for Web game toy projects and unfortunately the base file size is like 12MB and closer to 40MB if you use C#. I think Unity was like 3MB wi
by Waterluvian 3y ago
I tried using Godot for Web game toy projects and unfortunately the base file size is like 12MB and closer to 40MB if you use C#.
I think Unity was like 3MB with C#
Not a big deal for a lot of cases. Don’t let it deter you. But for my specific target it was a problem.
To be honest I’m not sure how Unity can be so small. Does it compile the C# or something avoiding the need for a beefy runtime?
- Hamcha 3y agoDunno if it was your case but yes, Unity has had AOT compilation since forever with both ILCPP and (more recently) Burst.
- amitmathew 3y agoThere's a good post on Reddit of a dev creating small web exports using custom builds: https://old.reddit.com/r/godot/comments/16lti15/godot_is_not_the_new_unity_the_anatomy_of_a_godot/k15rip4/ https://old.reddit.com/r/godot/comments/16lti15/godot_is_not....
- deleted 3y ago[deleted]
- Waterluvian 3y agoThanks. I first misread the C++ part but it sounds like they have some way of paring down the runtime when using GDScript. I’ll have to seek that out.