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> It builds to cross-platform [...] Godot supports C# Godot supports C# on desktop only (works well on Windows and Linux, bit annoying on MacOS X but it does w
by tredre3 3y ago
> It builds to cross-platform [...] Godot supports C#
Godot supports C# on desktop only (works well on Windows and Linux, bit annoying on MacOS X but it does work).
There's been talk of supporting Android since v3 but it always fell through. There is no planned support for iOS or web targets afaik.
- chris37879 3y agoGodot v3.2 added Android C# support, and Godot v4.2 (due out in November) is enabling both .net 6 and .net 7 support for the engine. From the Godot 3.2 docs on C#: > Exporting Mono projects is supported for desktop platforms (Linux, Windows and macOS), Android, HTML5, and iOS. The only platform not supported yet is UWP. And from a recent Github discussion for 4.2: https://github.com/godotengine/godot/pull/73257 https://github.com/godotengine/godot/pull/73257