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I guess I don't understand this strong desire to refer to oneself as a "game developer" completely regardless of one's level of knowledge or experience. I start
by adamrezich 3y ago
I guess I don't understand this strong desire to refer to oneself as a "game developer" completely regardless of one's level of knowledge or experience. I started off making games with RPG Maker 2000 and then later Game Maker when I was in middle school. I was most certainly developing games, but I would not have referred to myself as a "game developer", because I knew that I was using high-level tools to develop games, and I knew that I didn't know the first thing about Actual Game Development, really. later on, in high school, when I tried to use C# and libcairo to make a vector-graphics video game, I was confused as to why the game would run fine at 720p, but chug at 1080p. turns out I didn't know the first thing about what I was doing, and was doing all rendering on the CPU. embarrassing! but definitely the work of someone who was an aspiring game developer, but whom certainly would not consider himself to be a "game developer", unqualified, if asked.
why does the title matter so much to you? and why go to all these lengths to justify not learning the tiniest bit more about the craft of which you claim the title of craftsman, especially when I've gone the lengths I have to lay out exactly how straightforward it would be, and exactly what you have to gain from it?
this insistence over titles and outright refusal to learn basic principles is the sort of thing that makes me think that independent game development has become more of a fashion than a craft taken seriously.