3 ms·
I think it's also an incredible case study in how your users who are themselves most profitable (in this case, the Mihoyo's of the world), and who you see yours
by btown 3y ago
I think it's also an incredible case study in how your users who are themselves most profitable (in this case, the Mihoyo's of the world), and who you see yourself wanting to emulate in levels of profitability, are not necessarily the pillars holding up your ecosystem.
If this were just a skirmish between Unity and microtransaction-heavy mobile game publishers, then there would be legal battles, but all in all they would rather pay a per-install fee than rewrite their games from the ground up. But every small and mid-sized developer and publisher feels like they were considered fodder for this battle, and their goodwill is why the big guys chose Unity in the first place.
And a $1M annual revenue threshold might as well be nothing - that barely feeds a two-pizza team! It would be as if Github made every open source repository with more than 5 regular contributors pay per git pull. Absolutely absurd.
- johnnyanmac 3y agoSad thing is they ALSO lost the gamble with the large studios. A half dozen of them turned off ads in protest. Even if the price was dirt cheap, businesses don't like contracts being changed, so that was another miscalculation. Maybe if they actually promised something exciting in Unity 2024, they could change the contract there and entice people to join. But that's another historical pain point for the company. What's the last actually shipped feature that really excited developers? HDRP? I sympathize with how they went about it, but they underestimated how much people wanted some sort of migration strategy. DOTS thats still floundering on what it wants to be 5+ years into development, and also a shakey target?