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They did the smart thing and all of the game core is a separate C# package and they were using Unity mostly for the display bit. Zero game logic was trapped be
by theshrike79 3y ago
They did the smart thing and all of the game core is a separate C# package and they were using Unity mostly for the display bit.
Zero game logic was trapped behind unity, so it was mostly just replacing a few idiosyncrasies between Unity and Godot (X vs x in coordinates and colors being floats vs ints)