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Sure, if you are under the threshold you pay nothing. But once you are successful enough to have to pay, my point still stands. You are paying a much larger % o
by xmodem 3y ago
Sure, if you are under the threshold you pay nothing. But once you are successful enough to have to pay, my point still stands. You are paying a much larger % of revenue the smaller you are and the cheaper your game is.
- pelasaco 3y agoNot really.. affected by the new pricing are the "free for play" games, which are full with ads, own currency.. addictive mobile games.. and no, they won't move to Godot because they need the ads, in-game market, etc offered by Unity.
- xmodem 3y agoMaybe we're reading different announcements, but I can't find the part where a low-cast one-time-purchase game like Vampire Survivors wouldn't have to pay a 20c fee for every device I install the game on if it were made with Unity personal.
- pelasaco 3y agofrom their announcement was "Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs." but looks like they are backpaddling after some "leaked document" saying that they would use similar rule as Unreal, but ask for 4% instead of 5% as Unreal does.. Unreal is the only real solution against Unity.