2 ms·
Roughly: 1) 40MB of textures 2) split into mipmaps 3) split into ~32x~32 tiles. 4) streamed in according to camera 5) with the lowest resolution layers always
by rsaxvc 3y ago
Roughly:
1) 40MB of textures
2) split into mipmaps
3) split into ~32x~32 tiles.
4) streamed in according to camera
5) with the lowest resolution layers always loaded to handle whipping the camera around quickly.
6) and the Z-buffer off to save memory bandwidth.
The video is worth watching too.