3 ms·
I wish I could resuscitate the grandparent comment, as it made a point about this being a carryover from arcades that I hadn't thought about when I submitted th
by notpachet 3y ago
I wish I could resuscitate the grandparent comment, as it made a point about this being a carryover from arcades that I hadn't thought about when I submitted this.
I suppose all the same reasons for the "attract screen" being present were true of arcade games just as they were games played at home, or in-store demos and the like.
This being present in arcades also makes a lot of sense to me in terms of determining the source of user input, although if memory serves (an increasingly big "if" these days), there were also separate quarter slots for each player in some cases, so that could also be used to determine which inputs are actually driving.