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You'll have a ratio of thousands of users to one contributor. Even less if you count useful contributions. Game engines are complex beasts. Source: I have an O
by janosdebugs 3y ago
You'll have a ratio of thousands of users to one contributor. Even less if you count useful contributions. Game engines are complex beasts.
Source: I have an OSS project that's vastly less complex than a game engine and worked on dozens of other OSS projects.