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>> blender [...] supports two platforms Windows, Mac and Linux; that's three, right? And it supported many Unix variants while their marketshare was significan
by marcodiego 3y ago
>> blender [...] supports two platforms
Windows, Mac and Linux; that's three, right? And it supported many Unix variants while their marketshare was significant. Where does your "two platforms " come from?
>> I’ve been doing this for 15 years
Most commenters here don't have 15 years of gamedev experience, but many here watched Blender turn into a tool among the leaders coming from a "very weird UI" in about that same amount of time. Why can't the same happen to Godot?
>> PC/Mac, iOS and Android outstrips the budget of even Godot.
We heard the same about GNU, GCC, Linux, Apache... look back at what happened to most closed source Unixes of the 90's. Yes, game engines are a different market but your argument is the same we heard other times.
- bradleyishungry 3y agoBlender has been around for 29 years, to be fair it’s only been open source for 21, but still it took an extremely long time to get to a point that was comparable to other tools. It’s still definitely not as used as Maya. I do genuinely feel Godot can be adopted widely because it’s better than any other open source game engine that has been around, but blender took an absurdly long time to be competitive.