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Anyone down voting this needs to pause and take a good long look at their cloud provider bill. Why are you not self hosting? Probably, its because the its ver
by wokwokwok 3y ago
Anyone down voting this needs to pause and take a good long look at their cloud provider bill.
Why are you not self hosting?
Probably, its because the its very convenient having some else doing the release cycle QA, deployments, infra work for you.
The same goes for game engines.
Are you going to start self hosting tomorrow if AWS announces it’s charging you $0.2 per db query on top of the existing pricing?
No, you’ll swap cloud provider.
Maybe some people will try self hosting… but they’ll find out it’s actually more expensive and harder than it looks, once you start doing it.
Anyone telling people to go self hosted in this situation would, rightly, be giving bad, naive advice.
So, maybe have a moment to think about that, before you down vote someone for saying “that’s bad advice” to use an open source game engine.
- hesdeadjim 3y agoExactly! I, up until recently, have been happy to pay Unity six figures for enterprise support for exactly this reason. I even have engine source, and guess what, it’s wildly complicated. My team doesn’t remotely have the bandwidth to do anything meaningful with it even if we had the right to make modifications. The argument for open source always neglects this reality. Just because I could change something doesn’t mean I have the economic reality to actually change it.